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Gaming and Elements of New Media - PRMSA06

NQF level: Credits:
Module presented in
Purpose: Syllabus/Content: The module is divided into three parts to wit: The technical aspects of gaming and the gaming industry and there effect thereof on classification. The content of this module requires the input of industry experts who specialise in the gaming and gaming content. The second aspect of this module focuses on the practical application of: Age categories in gaming - content, scope and application Classification categories in gaming - content, scope and application New media and the impact on classification